|
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
|
07-18-2007 19:03
Hi folks,
Has anyone else discovered that complex HUD objects (30+ prims) do not update properly or reliably, and that this is especially pronounced on the Macintosh version of SL?
|
|
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
|
07-18-2007 22:16
i havent ran sl on my mac for many months, guess i need to check it out
|
|
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
|
07-18-2007 22:48
Although I'm a mac user, I've never seen such number of prims' HUD.  I'll try it when I get home.
_____________________
 Seagel Neville 
|
|
Ultralite Soleil
Registered User
Join date: 31 Aug 2006
Posts: 108
|
07-19-2007 07:17
From: Yumi Murakami Hi folks,
Has anyone else discovered that complex HUD objects (30+ prims) do not update properly or reliably, and that this is especially pronounced on the Macintosh version of SL? Yes, I have bug reports from people playing my hud game (29 prims) who run on Macs. THey have to detach/reattach several times before it shows up correctly.
|
|
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
|
07-19-2007 08:45
From: Ultralite Soleil Yes, I have bug reports from people playing my hud game (29 prims) who run on Macs. THey have to detach/reattach several times before it shows up correctly. Ack.  My BijoRewind 2 (37 prims) just had a 1-star review posted on SLExchange by someone who turned out to be a Mac user suffering from similar problems. With this item it's especially bad because it includes a scrolling display, and if the HUD doesn't draw or update properly, the page showing on the screen can go out of sync with the page the script believes is currently active. Does anyone know if there is anything I can do about this? Force updates by constantly nudging prims around? (Puts off the release of her 200 prim HUD  )
|