Hi,
I wonder how to script a object/prim that will rotate 45 degrees and back.
Could some 1 help me with this...
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Rotate 45 degrees |
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Milcoi Delcon
Registered User
Join date: 24 May 2007
Posts: 30
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05-27-2007 09:45
Hi,
I wonder how to script a object/prim that will rotate 45 degrees and back. Could some 1 help me with this... |
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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05-27-2007 13:38
What have you tried so far?
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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05-27-2007 14:12
Take a look at this thread
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Milcoi Delcon
Registered User
Join date: 24 May 2007
Posts: 30
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05-28-2007 02:53
default
{ state_entry() { vector eul = <0, 0, 45>; //45 degrees around the z-axis eul *= DEG_TO_RAD; rotation quat = llEuler2Rot( eul ); llSetRot( quat ); } } no it should turn back 45 degrees after xx seconds. I wana make it chat command...that's easy...but on stop I like to stop it into default position. |
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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05-28-2007 03:28
default { state_entry() { vector eul = <0, 0, 45>; //45 degrees around the z-axis eul *= DEG_TO_RAD; rotation quat = llEuler2Rot( eul ); llSetRot( quat ); } } no it should turn back 45 degrees after xx seconds. I wana make it chat command...that's easy...but on stop I like to stop it into default position. What you have posted will just make it position itself at a 45 degree angle it wont rotate at all. Look at the thread I gave you for an example of making stuff rotate between two angles. Adding a listen is straightforward as would be stopping it back at the starting point. _____________________
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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05-28-2007 12:24
also, it looks to me like <0,0,45> will be in world coordinates, not local ones. That is, you are always going to face NE.
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Milcoi Delcon
Registered User
Join date: 24 May 2007
Posts: 30
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05-28-2007 22:19
ok thanks!! but how are you guy's solve this..?
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Dnel DaSilva
Master Xessorizer
Join date: 22 May 2005
Posts: 781
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05-29-2007 01:35
ok thanks!! but how are you guy's solve this..? Use a timer or llSleep() Turn wait turn back _____________________
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Milcoi Delcon
Registered User
Join date: 24 May 2007
Posts: 30
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05-29-2007 02:37
Like this....?
default { state_entry() { vector forward = <0, 0, 45>; //45 degrees around the z-axis forward *= DEG_TO_RAD; rotation quatforward = llEuler2Rot( forward ); llSetRot( quatforward ); } { llSleep(1); vector backward = <0, 0, -45>; //-45 degrees around the z-axis backward *= DEG_TO_RAD; rotation quatbackward = llEuler2Rot( backward ); llSetRot( quatbackward ); } } |
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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05-29-2007 11:48
Milcoi, there is an unwritten rule in this forum that you don't just write scrips for people. If you want to hire a scripter, you can do that.
I suggest you search through the Script Library and search the Wiki (the the SL wiki, the good ones...) and read some scripts. You will learn a lot. Still, here is a rough outline of what you want. CODE
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