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Mrc Homewood
Mentor of Randomness
Join date: 24 Feb 2007
Posts: 779
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01-21-2008 08:52
not sure if it is posible but, is there a way to set damage of a bullet when it collides with a avatar like this? default { collision_start(integer num_detected) { if(llDetectedType(0) & AGENT) { if(AGENT == llGetOwner()) { llSetDamage(0); } } else { llSetDamage(100); }
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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01-21-2008 10:31
As far as I know, once the collision is detected it is too late to set damage. If the object keeps colliding instead of bouncing immediately away though, maybe it'd work. **shrug**
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