Can sombody tell me how to set texture for 2 sides? say like 0 and 5 on a box this is the default line in the code
llSetTexture(texture_name, 4);
Thank You!!!
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llSetTexture on 2 sides |
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Ikonn Giano
Registered User
Join date: 15 Dec 2007
Posts: 126
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11-13-2008 12:57
Can sombody tell me how to set texture for 2 sides? say like 0 and 5 on a box this is the default line in the code
llSetTexture(texture_name, 4); Thank You!!! |
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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11-13-2008 13:42
the last index in that call is the side you're texturing. so in that case change the 4 to 0, and then do the call again but change it to 5. IE:
llSetTexture(texture_name, 0); llSetTexture(texture_name, 5); now you could do it once by creating a list and running it in a loop, but it's probably too much code for a simple task. i don't have time to give an example of that if that's what you would rather do, maybe someone else will come along and do it _____________________
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Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
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11-13-2008 15:33
You can make multiple calls simultaneously using llSetPrimitiveParams with multiple sets of PRIM_TEXTURE options.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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11-13-2008 16:50
Basic script for setting texture on 2 faces from texture in prim inventory:
CODE
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Ikonn Giano
Registered User
Join date: 15 Dec 2007
Posts: 126
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11-13-2008 20:04
Thanks Ruthven and everyone else that worked just fine
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