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Nic Agnomen
Registered User
Join date: 29 Jan 2007
Posts: 7
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10-10-2007 18:07
Hi,
Im doing research on water and prim water, does anyone out here as a link to an everything water explained kind of thing?
What Im really looking for is a good way to make one big giant pool you can swim in using the controls, not an animation. And by big I mean something like 40x40x40 meter, is there anyway to make prim water you start swimming when you get in it?
Everything I've seen so far is too thin, limited or complicated(need to attach tons of gear). Im also thinking about using water as a way to move between stories in a building, like a prim water column you walk into and just swim up.
I still don't get why the Lindens don't bother giving us proper water, there must be a reason but I hope this get implemented eventually.
Thanks
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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10-10-2007 20:39
From: Nic Agnomen I still don't get why the Lindens don't bother giving us proper water, there must be a reason but I hope this get implemented eventually
cause if you put proper water on SL it would short out the servers really tho ask yourself, whats virtual water but just virtual space that animates you differently than the space around it
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Nic Agnomen
Registered User
Join date: 29 Jan 2007
Posts: 7
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To be more precise
10-11-2007 11:01
Acutally I don't want water on all sims to be prim, only my pool on my land. That would indeed be bad for the servers. But all you need is to have the linden water tell your avatar it is in water and should be behaving as if in water, a swimming animation set is no treat to servers whatsoever. There is plenty of gear available to make you swim in sim water but that's the problem; you need the gear, you have to put it on every single time. It would be nice if we had swimming animations in the game not as attachment and the ability to switch it on or of. If you prefer waking and breathing in the ocean you could. Surely doing this or something similar is somewhere on the long list of all possible improvements.
Guess I was too vague, I tend to think people can read mind. "!" -
Thanks
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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10-11-2007 12:51
From: Nic Agnomen There is plenty of gear available to make you swim in sim water but that's the problem; you need the gear, you have to put it on every single time. I think you just answered your own question. If there was a way to swim without gear, the gear wouldn't exist. 
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Scott Tureaud
market base?
Join date: 7 Jun 2007
Posts: 224
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10-12-2007 08:06
sculty water is pretty easy to make in scultpy paint. just start with a plane then add a bit of randomness from the stone tool. then in the script you just turn it into a scultpy plain(instead of spere) and add a your choice of rotate animations to get the water to move.
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Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
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10-12-2007 12:56
You could, in theory, use a Volume Detect prim for the water and have it act as the gear in that on collision_start it requests permission to take controls of the AV (unfortunate side-effect of a popup box in order to swim) and have that run the scripts that would normally be found in the gear. The 'water' would just need to be all one prim or one linkset that filled the entire volume of the pool to avoid collision_end stopping just because they went under or to another section of the pool. You would need a set of these scripts per AV you wanted to animate and have it release controls on collision_end. Could even have it, when there were no available scripts to animate them, it yells at the new person that the pool is full and to get the heck out. 
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