Hi there!
OK I have no clue what the syntax is for making PRIM_SCULPT_FLAG_MIRROR true or false with scripting. Or is there no way? Like where would I apply the flag?
The LSL Wiki says:
http://wiki.secondlife.com/wiki/PRIM_SCULPT_FLAG_MIRROR
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Constant: integer PRIM_SCULPT_FLAG_MIRROR = 128;
The integer constant PRIM_SCULPT_FLAG_MIRROR has the value 128
PRIM_SCULPT_FLAG_MIRROR will cause a mirror of the sculpted prim to rendered. The sculpted prim is mirrored over the X axis.
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When I try to put it in place of the stitching type... it reverts the stitching type to "none" and doesn't even mirror the sculptmap... Could someone help me please or give me any information...
Thanks in advance.