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llAddToLandBanList

Tuber Potato
Registered User
Join date: 26 Jan 2006
Posts: 57
12-05-2006 16:19
this command:

llAddToLandBanList

Does not seem to work at all. It does not add people to the ban list.

Anyone know? I have test it several different ways. But the most basic usage doesnt even work. Could it be that it does not work on group land?

CODE
default
{
state_entry()
{
llSay(0, "Hello, Avatar!");
}

touch_start(integer total_number)
{
llSay(0, "Touched.");
llAddToLandBanList("Tuber Potato",0);
}
}
Script Su
Professional SOA Designer
Join date: 23 Aug 2006
Posts: 79
12-05-2006 16:20
I dont think that you can ban yourself from your own land. Also I think it only works if you own the land.

But im a noob i dont know nothing lol.
Tuber Potato
Registered User
Join date: 26 Jan 2006
Posts: 57
12-05-2006 17:24
I tried banning myself, I tried banning other people, I've tried banning people not in the group... The only thing I can think of is that the command doesn't work on Group Owned Land.

Tuber
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
12-05-2006 17:24
From: Script Su
I dont think that you can ban yourself from your own land. Also I think it only works if you own the land.

But im a noob i dont know nothing lol.
You can ban yourself from your own land.

And the object the script is in must be owned by the same entity as owns the land. That is: by the same avatar, or by the same group if the land is group owned.
_____________________
Tuber Potato
Registered User
Join date: 26 Jan 2006
Posts: 57
12-05-2006 18:53
Yes, I just did a series of tests with a friend that owns his own land, and I felt stupid when I figured out that the script, in order to ban people on group land has to be in a prim that is deeded to the group...

I should have known that.

Tuber
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
12-06-2006 11:06
You also have to specify a person's key (UUID), not their name, as the first argument to llAddToLandBanList. Also, it used to be that the person you were banning had to be in the sim at the time the function was called, but that may have been fixed by now.