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GRubinJr Mighty
Registered User
Join date: 11 Mar 2008
Posts: 5
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02-11-2009 07:31
I wish to create a script that triggers an event on collision -- simple enough, except I wish the script to react ONLY when it encounters a specific object name. I must be doing something wrong, because every attempt to rewrite the simple collision_start script results in an error. Could someone provide me with a rudimentary example of how this might be done?
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
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02-11-2009 07:33
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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02-11-2009 11:38
Or, for less rigid requirements: // Only call this from a collision* event handler; it uses llDetected*() functions. integer matchesMyCollisionCriteria(integer detectIndex) { // Whatever you want, really, but here's an example: return (llSubStringIndex(llToLower(llDetectedName(detectIndex)), "fruit") >= 0); }
default { collition_start(integer nDetected) { integer i; for (i = 0; i < nDetected; ++i) { if (matchesMyCollisionCriteria(i)) { // Do something interesting with fruit, fruit substitute, or fruit-flavored gunk.... ;-) } } } }
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