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Unlinking Physical Prims

Victor Goff
Registered User
Join date: 23 May 2006
Posts: 4
03-20-2008 18:11
I am attempting create the effect of a build exploding and coming apart.

The effect works perfectly if I change the build to physical and unlink in the viewer editor. But when I attempt to recreate that effect in LSL the end result is the prims have all the neccessary attributes (unlinked, temporary, and physical) only they don't move. At least not until they are clicked on. As they are clicked on they loosen and act as expected. Falling to the ground. There is something about a script breaking the links (llBreakAllLinks()) which caused them to hang in "limbo". My scrip only resides in the root prim and so after the link is broke I can no longer set any attributes or nudge them so I am pretty much done. If I move just the root prim the others just ignore it. Any suggestions?
Mrc Homewood
Mentor of Randomness
Join date: 24 Feb 2007
Posts: 779
03-20-2008 19:14
it is a bug within sl since last update hopefully it will be fixed soon