How to remove hovertext from a no-mod script?
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Rock Ryder
Registered User
Join date: 6 Oct 2006
Posts: 384
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11-30-2007 14:37
Hi,
I have some great poseballs, but the hovertext is long and unsightly. The prim is mod, but the script generating the hovertext is not.
I tried amking another script, with a very simple hovertext of just 'M' and 'F', hoping it would be read last in the stack and overwrite the original hovertext, but it just flickers. I think the original script has a listen on permanently, waiting for /1Show or /1Hide.
Can anyone think of any other strategy, or is it a lost cause?
Rock
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77 Allstar
Registered User
Join date: 18 Nov 2006
Posts: 24
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11-30-2007 14:41
Hi, as far as i know, if script is no mod, you have no chance of editing the script,if theres a seperate script in the pose ball for the hover text then just take that one out. maybe IM the creator and ask them if they can change it for you.
hope i could help a little
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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11-30-2007 14:48
Either that or I think that since the prim is modable that you can delete the poseball script itself and put in your own. There are a few poseball scripts in the library including my AO Overriding poseball script.
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Debbie Trilling
Our Lady of Peenemünde
Join date: 17 Oct 2006
Posts: 434
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11-30-2007 15:44
We have series of balls where the hovertext is the same as the name of the pose in 'Contents'. By renaming the pose in 'Contents', the hover text changes next time it is sat on to the renamed pose. Might be worth a look to see if you have the same situation... 
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Bobbyb30 Zohari
SL Mentor Coach
Join date: 11 Nov 2006
Posts: 466
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11-30-2007 15:54
From: Rock Ryder Hi, I have some great poseballs, but the hovertext is long and unsightly. The prim is mod, but the script generating the hovertext is not. I tried amking another script, with a very simple hovertext of just 'M' and 'F', hoping it would be read last in the stack and overwrite the original hovertext, but it just flickers. I think the original script has a listen on permanently, waiting for /1Show or /1Hide. Can anyone think of any other strategy, or is it a lost cause? Rock Try giving an IM to the script writer, if that doesn't work, if its a simple poseball, I could fix it up.
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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11-30-2007 17:55
From: Debbie Trilling We have series of balls where the hovertext is the same as the name of the pose in 'Contents'. By renaming the pose in 'Contents', the hover text changes next time it is sat on to the renamed pose. Might be worth a look to see if you have the same situation...  Good idea, but I'd add that it's important to remember/write down the original name to revert to in case the name of the animation is hard-coded into the poseball script.
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Mash Mandala
http://depoz.wordpress.co
Join date: 19 Jan 2004
Posts: 211
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This might work
11-30-2007 18:05
You could drop a remove floating text script in them...if you need one..would be glad to send you one.
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Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
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11-30-2007 19:18
Put this script in the object:
default { state_entry() { llSetText("", <0.0,0.0,0.0>, 0.0); } }
Then run it.
It is basic, but should work.
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Rock Ryder
Registered User
Join date: 6 Oct 2006
Posts: 384
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12-02-2007 03:19
From: Dytska Vieria Put this script in the object:
default { state_entry() { llSetText("", <0.0,0.0,0.0>, 0.0); } }
Then run it.
It is basic, but should work. Hi Dytska, thanks for that, but that is the first thing I tried, it doesn't work, it just flickers, because the original script keeps retriggering due to a permanent Listen (for /1Hide and /1Show, the common commands for poseballs). I did eventually find a way, by trial and error. The creator did not respond to an IM for help, and renaming the prim name and / or description changed nothing. However, renaming the animation (the only item in the Contents folder that was not no-mod) did work! So now, the poseballs are simply labelled F1, F2, M (oops, have I given away my preferred fantasy here??). Only wish now I could make the text a nicer color than plain white. Rock
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-02-2007 04:23
actually you could have added a script, that waited a second after hearing the show command and then triggered the blank set text...
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