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Making a playground slide..

Teddy Wishbringer
Snuggly Bear Cub
Join date: 28 Nov 2004
Posts: 208
04-11-2006 17:45
Hiyas!

I'm trying to build a corkscrew type playground slide, and of course the hard part is to actually be able to slide down it. I tried messing around with physics, but that ended up being too jerky and the constant bumping into the sides of it is annoying.

Is there reasonable way to have a prim follow the path of another prim? I'm assuming that's how things like roller coasters work, etc.. but don't see any obvious way to code it (ie: what functions I should be looking at). I'm not asking for a script, unless there was a freebie.. just simply point me into the right direction.

Thankies!

Teddy.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-12-2006 13:35
You could use llMoveToTarget() in a sensor() event;
Teddy Wishbringer
Snuggly Bear Cub
Join date: 28 Nov 2004
Posts: 208
04-13-2006 12:16
Hmm.. interesting idea. I'll look into it.. thankies!

Just from the function name, it sounds like a point A to point B move, which with a corkscrew type slide, may mean alot of sensors, but I'll look into it to find out what the function does.

Thanks again!