Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Available Prims??

Tasman Perth
Geekette Extraordinaire
Join date: 7 Jun 2005
Posts: 225
03-11-2006 10:35
Tasman Perth here again...

Having persued the LSL wiki relentlessly and, as far as I can tell, found nada, I wonder, is there a function (or series of functions) that would allow a script to read the number of remaining prims on the land the prim/script is rezzed on?? I build (mostly fool around) on my 1024s/m of heaven, and am always running low on prims (aren't we all????).. I get tired of having to stop what I'm doing, and do a multiple-click dance to get the bad news.. I'd love to do a script that I could chat to and have it return the available prims, and maybe other neat info as well..

Anybody??

Tas
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
03-11-2006 11:09
Nope, not that I know of. Sorry.
Exile Loudon
Aspiring Scripter
Join date: 10 Dec 2005
Posts: 122
03-11-2006 13:23
I believe people have been waiting for an LSL function "llReturnObject()", but it still hasn't happened. Maybe it will pop by on 2.0 or sometime in 1.9!
Tasman Perth
Geekette Extraordinaire
Join date: 7 Jun 2005
Posts: 225
03-11-2006 16:46
Thanks for the replies.. I guess that makes two "real-soon-now" LSL functions we're waiting for.. The ever-so-useful llTeleportAgent() (I've got a spiffy teleport booth I'm waiting to finish with that function), and now llReturnObject().. Oh well....

Tas