My gravity toys depend on rezzing temp-on-rez physical objects (or temporarily turning existing objects physical,) based on touch events. In an attempt to be reasonable, and to not get beaten up <grin> I was stopping all the physical stuff from executing if the sim FPS was less than 50.
Now, given the FPS of 45 or lower, described here:
How do I read the sim performance stats?
And bearing in mind we've still only got llGetRegionTimeDilation() and llGetRegionFPS(), does anyone have a recommendation for a responsible time dilation or FPS to throttle on?
Thanks,
Fairge and her zillion coloured balls
P.S. If the answer to this involves something not persisting over a state change, I will eat my own horns with chilli sauce!
