Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Is there an alternative to "Link"? (re use of llVolumeDetect)

Greg Hauptmann
Registered User
Join date: 30 Oct 2005
Posts: 283
11-29-2005 04:06
Hi,

Is there an alternative to "Link"? (re use of llVolumeDetect)

I want to have object A solid & right adjacent to object B which will be phantom (using llVolumeDetect). The trouble is when I use "link" the effect (as object B uses llVolumeDetect) that object A will be phantom too, which I don't want.

Is there another way besides LINK to package objects up together for ease in TAKEing to the inventory etc?

Thanks
Greg
Sable Sunset
Prim Herder
Join date: 15 Apr 2005
Posts: 223
11-29-2005 04:25
From: Greg Hauptmann
Hi,

Is there an alternative to "Link"? (re use of llVolumeDetect)

I want to have object A solid & right adjacent to object B which will be phantom (using llVolumeDetect). The trouble is when I use "link" the effect (as object B uses llVolumeDetect) that object A will be phantom too, which I don't want.

Is there another way besides LINK to package objects up together for ease in TAKEing to the inventory etc?

Thanks
Greg


Greg - if you select all of the appropriate items, linked or not, and TAKE, they will appear in inventory as a single Object which can then be renamed etc. When you rez the object again all of the linked/non-linked items will be placed in their original positions.

If it's just TAKE that you need this for this should work fine... obviously if you're linking for other puposes (i.e. llLinkMessage) you'll need to think about using chat channels instead.

Hope this helps! :D
_____________________
Greg Hauptmann
Registered User
Join date: 30 Oct 2005
Posts: 283
11-29-2005 12:43
Sabre,

Thanks - should have thought to try this :)

You're right however. I am planning to have to send a MESSAGE of sorts from the llVolumeDetect item to a display board where I will show some information. :(

What's the best way to communicate between un-linked objects do you think? (e.g. to pass the objects name, time it collided etc)

Tks
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
11-29-2005 18:23
The best way to communicate between unlinked objects is through private channel whisper/say/shout. If your objects are very far away, you'll need to use an e-mail function.
_____________________
--AeonVox--

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
Greg Hauptmann
Registered User
Join date: 30 Oct 2005
Posts: 283
11-29-2005 18:50
thanks