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Waahh! So close yet not physical enuf..

Jolan Nolan
wannabe
Join date: 12 Feb 2006
Posts: 243
05-27-2006 13:52
*cries* this isn't fair.. I've made a guy with floppy arms and legs but unless I can make him physical, I can't push him down the stairs :(. Any ideas?

- Jolan
Pavel Curtis
Registered User
Join date: 10 May 2006
Posts: 2
05-27-2006 17:36
Why cant you make him physical?
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
05-27-2006 17:48
you cant make flexi prims physical, it would kill the already sickly physics system

maby you could precalulate the fall, like thowing him down without the FP and taking notes on how it does, then try to replicate that using llfunctions

which probally would be slow and not look quite right, but its the only thing comming to mind
Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
05-27-2006 17:54
um i made flexy prims linked to a physical
root prim and it was all physical
-LW
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
05-27-2006 17:57
i could be wrong, i havent messed with them since the first preview ...
Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
05-27-2006 23:18
You can attach flexprims to a root prim that is already physical, unless the Lindens changed that from the last days of the Preview Grid. Be warned that this can lead to some peculiar and unpredictable physics. I've had such combined objects rocket themselves spontaneously across a few sims.
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