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llUnSit Teleportation Broken???

Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
10-04-2005 11:30
Have 2 sets of teleportation devices that have been scripted and worked 100% perfectly for the past two months. Last night, out of nowhere, with NO CHANGES--nothing--both stopped working.

Anyone else experiencing this phenomenon? I can't get them to work at all with the script in them.
Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
10-04-2005 11:32
For what it's worth, I tested llSitTarget teleportation/offsets in the 1.7 preview grid last night and it worked fine there.
Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
10-04-2005 20:06
One of my groups has a space where you have to teleport, but they used floating spheres to "sit" on whereas I use a well-positioned door for my space. For some reason their sit-spheres keep being repositioned (either location or destination keeps changing slightly) whereas my door-prims have been perfectly still. My scripts and prims have not moved nor has teleportation changed of late for me.

Be sure to check the exact position of the sit-prims you use. Also see if you have to reset the scripts, which can happen sometimes depending on how you have used llUnSit.
Ralek Queso
Registered User
Join date: 3 Feb 2005
Posts: 32
10-05-2005 08:01
Can you be a bit more specific with the stopped working part? what exactly is happening?
You just sit on them like no sit target is set? do they give any error?
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