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how to command linked prims individually as well as set

Serenity Galli
Registered User
Join date: 25 Dec 2007
Posts: 15
02-19-2008 07:59
I design jewelry and I want to create a low lag (as little lllistens as possible) solution to change bling in jewelry sets...

For example:
Ring - 10 prims - 2 with bling scripts
Bracelet - 50 prims - 15 with bling scripts

I want to be able to either use chat or a hud to control the bling...

\5 bling off ((to turn off bling in the 2 prims on the ring))
\10 bling off ((to turn off bling in the 15 prims on the bracelet))
\100 bling off ((to turn off bling on both ring and bracelet))

ideally I would like a HUD that would list multiple jewelry types like necklace, earrings, bracelet, ring, or all items... then a bling intensity off low medium high... then a bling color white black red green blue... By clicking the selections a signal would be sent to the appropriate items/prims to adjust the settings.

I prefer to stay away from lllisten is possible or reduce the affect by only having one listening prim on each linked object as opposed to a llisten in each blinging prim.
Pale Spectre
Registered User
Join date: 2 Sep 2005
Posts: 586
02-19-2008 10:58
Given a single, random negative channel, listen in conjunction with lldialog (where the listen can be removed following each use of the dialog menu which could be triggered on touch_start) the usual way to communicate within a linkset is by using llMeassageLinked and link_message. No necessity for any child-prims to have a listen.