Justin
default
{
state_entry()
{
llSetTimerEvent(5.0);
}
timer()
{
integer number = llGetInventoryNumber(INVENTORY_TEXTURE);
float rand = llFrand(number);
integer choice = (integer)rand;
string name = llGetInventoryName(INVENTORY_TEXTURE, choice);
if (name != ""

llSetTexture(name,4);
}
}