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Mouselook steering's maximum pitch

Dazzo Street
Registered User
Join date: 1 Aug 2004
Posts: 71
11-17-2006 14:52
Does anyone know of a way to remove the maximum pitch on a mouselook steering vehicle that is set to normal reference frame?

Basicly a way to make a normal vehicle able to do a complete loop with mouselook without reversing the reference frame and tricking it.

Reason I ask is that to use CCC combat or the like, the vehicle must face to +X.
Raeyan Aldrich
Registered User
Join date: 14 Oct 2006
Posts: 44
11-20-2006 21:53
i assume you are using mouselook to steer the vehicle?
if that is the case then all you should really have to do is get the aim vector and rotation every x seconds and feed that data to the vehicle

but without details or a script there isnt much i can really offer but the basic suggestion above :P