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Linking Giant Objects?

Bright Starr
Registered User
Join date: 2 Jun 2006
Posts: 6
06-04-2006 06:23
I am interested in building some large vehicles that exceed the linking limit of "256 prims with centers no further than 32m apart" (which allows only for a 42x42 cube if I am not mistaken).

I have searched a little bit on the forums and I know so far that I will need to use object movement as opposed to vehicle engines so that SL doesn't "think" its a vehicle.
Where I am shady is the area of how exactly to connect the different "chunks" that cannot be normally linked. The first idea I found in the forums was to wear it- I don't like that idea. Other than that, I found a lot of posts about large objects rather than how to connect them.

I suppose I could use a sort of chat channel communication system where the chunks talk to each other via a channel, sending data about when to move etc, but I fear that might not be fast enough. [EDIT:: By fast enough, I mean I think the chunks might get seperated, with holes and stuff. This might be a problem, because what if a passenger was walking and poof he falls through a hole =)]

Haven't slept much in a while, so I may be missing something vital, but what do you peeps do?
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
06-04-2006 10:40
Search this forum for multimove by Jesrad Seraph. Her scripts are designed to do just that.
Bright Starr
Registered User
Join date: 2 Jun 2006
Posts: 6
06-04-2006 20:48
Found /54/7c/94178/1.html
And apparently yes- using the chat channel seems to be the best way (that has been discovered as of yet).