Justin Delvecchio
Builder & Clothing Design
Join date: 16 Jun 2004
Posts: 56
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01-02-2005 09:16
ok ok, i searched, but dont even know what it would fall under...
i need a script that is like a digital eq....know what i mean.
thx justin
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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01-02-2005 09:37
There is no such animal exposed in SL, although the doppler effect makes me believe that the FMOD library that is used for sound probably has a lot of un-exposed tricks.
For now, you'd have to offline edit your sounds to get EQ. Some more advanced sound cards allow you to set *local* EQ but I don't think that's what you want.
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Justin Delvecchio
Builder & Clothing Design
Join date: 16 Jun 2004
Posts: 56
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01-02-2005 11:28
NO NO NO...just a eq looking prim...LOL...that looks like its doing something...not for real.
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
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01-02-2005 12:57
Use llSetTextureAnim() and make a texture movie:
Basically, take 4 pictures of your RL EQ at home (without moving your camera.) In Photoshop, crop the pictures and adjust so they're exactly the same, except for the dancing lights of course. Size the photos down so that each is 128 pixels across. Don't worry about the pixels down, just note the number. Then, create a new image that is 512 pixels across and however many down as in your cropped/sized photos. Paste the 4 photos side-by-side in the new document. They should fill it perfectly. Save the document as a targa file at 24-bit.
Import into SL and use llSetTextureAnim() to loop through the 4 photos. Instant EQ.
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Justin Delvecchio
Builder & Clothing Design
Join date: 16 Jun 2004
Posts: 56
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01-02-2005 13:01
Thx A Lot Man!!!!!!!!!!
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DNA Prototype
Mad Scientist
Join date: 8 Aug 2004
Posts: 179
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01-09-2005 07:35
I have a sweet looking EQ- @ DNA Animated Art Gallery in Sakai
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Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
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01-09-2005 14:51
Hmm. Now I'm thinking though... you COULD get rudimentary equilizer abilities by chopping up your sound clip. Segment it into 5 or 10 second chunks, and for each chunk, make 5-10 sound clips, each time running it through a different band filter. You'd have the various frequencies of the entire song in little sound chunks. Now, when you're playing it, adjust the volume parameter for each sound clip based on the equalization sliders. Use the master/slave looping stuff to get everything in sync, that means equalizer changes would take effect on clip boundaries. ... No, there would really be no point to doing this, but it would be POSSIBLE  (if expensive)
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