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pose in MultiMove

DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
11-24-2007 20:26
I've finally figured out how to get MultiMove working. Got my build facing and moving in the direction I intend. Even got the rotation and offsets of my seated avatar.

But, is it possible to use a specific seated animation of pose, rather than the default?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
11-24-2007 22:11
I can't think of a reason why not, just request permission when the sit is detected, stop the current animation, then trigger yours.
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