Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Possible scam?

Escort DeFarge
Together
Join date: 18 Nov 2004
Posts: 681
09-15-2007 07:50
***deleted****
/esc
_____________________
http://slurl.com/secondlife/Together
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
09-15-2007 08:22
That would fall under the category of "exploit". Exploits aren't supposed to be discussed in the forums. You would need to bring your concerns to the attention of a Linden.
_____________________
I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime.
From: someone
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
Escort DeFarge
Together
Join date: 18 Nov 2004
Posts: 681
09-15-2007 08:41
Nice reply - I hope your ego feels better.

Well, I was just wondering if someone *knew* on a kinda intellectual level. (It kinda relates to UUID management.)

Have a good weekend :)
_____________________
http://slurl.com/secondlife/Together
Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
09-15-2007 08:48
I'd say that's a good reason to sell copy/no-transfer products (like most of SL) rather than transfer/no-copy (like some of SL).
_____________________
--AeonVox--

Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
09-15-2007 09:05
Yes, this is possible. LL is rather loathe to do a rollback for this reason. If you started doing this and selling the items, they'd catch on pretty quickly. In fact, just posting about it here before trying it could get you in trouble.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
09-15-2007 09:20
On the other hand, I suppose if one did *not* sell or use those copies, except to give to an alt for safekeeping, it would be one way to get an inventory backup. (I know: nag, nag, nag! ;) )
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
09-15-2007 10:19
From: Escort DeFarge
Nice reply - I hope your ego feels better.

Well, I was just wondering if someone *knew* on a kinda intellectual level. (It kinda relates to UUID management.)

Have a good weekend :)


His reply is quite appropriate and not centered around ego.

There are forum rules against discussing exploits here, for a good reason.

I know your inquiry was basically a rhetorical one, but it really shouldn't be part of a public forum. If you have that kind of concern, a Linden is the most appropriate person to be discussing it with, in private, because they WILL know, even moreso than anyone else here, and you won't incite 3,000 kiddies to start requesting sim rollbacks so they can game the system.
Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
09-15-2007 11:33
Escort, you have a pretty good answer on this, it might be cool to edit your original post now to do away with the how-to aspect of your question. Just a thought ...
Abyssin Otoro
Registered User
Join date: 22 Jun 2006
Posts: 48
09-15-2007 13:58
Escort you are completely correct with your post.

BTW This is not the first time I have seen it, and it won't be the last.

It is up to individual creators what they do with their permissions, and this is just one of the issues that surrounds it. They choose whether it is copy or transfer, and just as in any choice there are tradeoffs, this is one of them. (Another very closely related one is when people get upset that someone has on sold their *Transfer*/No copy product, umm, like doh :rolleyes: ).
Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
09-15-2007 14:20
From: Escort DeFarge
Totally off-topic (sorta) but be interested if anyone knows what would happen since I'd bet that you guys are the most likely to know...

Scenario:

1) I own a sim.

2) I have a house full of wonderful no-copy objects created by all the best designers and builders in SL.

3) I pick it all up into my inventory and then request a sim rollback.

4) I now have duplicate copies of all my no copy goodies one on the sim and one in my inventory...

--- or do I?

/esc


Security by obscurity never works, unfortunately LL and most other companies just haven't gotten the memo yet.
_____________________
Twitter: http://www.twitter.com/GWendt
Plurk: http://www.plurk.com/GordonWendt

GW Designs: XStreetSL

Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
09-15-2007 18:47
To my knowledge there is no solution to this. But you can detect it if you have a server.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river.
- Cyril Connolly

Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence.
- James Nachtwey
Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
09-15-2007 19:17
From: Strife Onizuka
To my knowledge there is no solution to this. But you can detect it if you have a server.


My guess is that LL watches out for this type of thing using both manual and (probably) some sort of red flag system that watches for massive changes right before a rollback request, but even if they have such tools I doubt they'd talk about them.
_____________________
Twitter: http://www.twitter.com/GWendt
Plurk: http://www.plurk.com/GordonWendt

GW Designs: XStreetSL

Escort DeFarge
Together
Join date: 18 Nov 2004
Posts: 681
09-16-2007 01:19
Hmmm - maybe the moderator should delete this thread - i was expecting the answer "no" since I expected that no-copy items would retain UUIDs...

Thanks all.
_____________________
http://slurl.com/secondlife/Together
Soen Eber
Registered User
Join date: 3 Aug 2006
Posts: 428
09-16-2007 22:02
Also the original deleted exploit is still there full text as part of the reply...
Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
09-16-2007 22:29
From: Soen Eber
Also the original deleted exploit is still there full text as part of the reply...


On purpose actually, I'm a strong believer in not keeping exploits secret since A) the dishonest always figure them out anyway, and B) it hinders honest people pushing for a fix and/or the company implementing a fix.
_____________________
Twitter: http://www.twitter.com/GWendt
Plurk: http://www.plurk.com/GordonWendt

GW Designs: XStreetSL

Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
09-16-2007 22:34
From: Escort DeFarge
Hmmm - maybe the moderator should delete this thread - i was expecting the answer "no" since I expected that no-copy items would retain UUIDs...

Thanks all.


I'm surprised too, Objects get new UUId's in very few cases, one of which and the most common of which is being rezzed from inventory or from another object so assuming it retains the UUID while in your inventory before it's rezzed then I don't know how it deals with the inventory conflict.

As per deleting this see my response above and also if Strife wanted to delete it he probably would have or at least locked it with a note about sending it to LR (Linden Review) to see about having a linden delete it.
_____________________
Twitter: http://www.twitter.com/GWendt
Plurk: http://www.plurk.com/GordonWendt

GW Designs: XStreetSL