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Justus Elytis
Registered User
Join date: 16 Dec 2005
Posts: 10
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03-16-2006 18:52
I know next to nothing about scripting, I just tweak them a little. I've done a forum search, but can't find the info I need.
I am making a fountain that I would like to be able to turn the sound on and off by clicking it- How do I do that? I am using the freebie script, 'single sound' that loops the sound.
Any aid would be appreciated.
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MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
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03-16-2006 19:09
Have your sound event listen to a channel, then your switch should speak on touch through the channel.
I do not have the code on hand...sorry. But that's the idea.
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Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
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03-16-2006 19:17
string soundFileName = "soundFile"; // Change this to the name of the sound clip float volume = 0.5; // Change this to the volume the clip will play at
default { state_entry() { llLoopSound(soundFileName, volume); }
touch_start(integer num) { state off; } }
state off { state_entry() { llStopSound(); }
touch_start(integer num) { state default; } }
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MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
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03-16-2006 19:26
 What Ziggy said.
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Justus Elytis
Registered User
Join date: 16 Dec 2005
Posts: 10
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03-16-2006 19:50
TY Ziggy, I will try that!
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