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Transport Tubes

Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
10-19-2005 15:33
Somewhere sometime I remember walking into a transport tube that automatically and smoothly elevated me a few hundred feet and gently deposited me on top of a building a meter west of my starting location. The building subsequentially collapsed; but I had nothing to do with that.

I suppose the prims in the tube used collision detection and llPushObject, though maybe with a pulling motion; but I'm having a very hard time reproducing the effect without bouncing wildly around, overshooting the top while the prim is collision phantomed, or slamming onto the platform in a heap.

Does anyone know who scripted those tubes? I'd like to ask them for some help or to purchase copies of the scripts for my own use. I'm not building anything to sell, just trying to create an effect at Fate Gardens.

Any input or information is appreciated.
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Doalyn vogel
Registered User
Join date: 6 Oct 2004
Posts: 7
10-19-2005 16:02
I do believe those tubes were at the USL Megatower, scripted by the revered Hank Ramos.
Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
10-19-2005 22:08
I think each 10m tube has a pushobject
that pushes you 11m to the next pushobject
and a small push off at the top:)
-LW
Kim Anubis
The Magician
Join date: 3 Jun 2004
Posts: 921
10-20-2005 03:00
Seifert Surface has tubes like that (and a lot of other cool stuff) in The Future. He's still setting up the transit system, but the tubes already in place are great and there's a sort of express tube that'll shoot you across two sims, to FairChang Island.
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Ledje Gorky
Registered User
Join date: 1 Jun 2005
Posts: 126
10-20-2005 04:47
I will pay 200$L for a script like that.
(fully copyable and modifyable)

IM me for details.
Les White
sombish
Join date: 7 Oct 2004
Posts: 163
10-20-2005 05:40
i pay more then that for lunch :)
Lecktor Hannibal
YOUR MOM
Join date: 1 Jul 2004
Posts: 6,734
10-20-2005 05:44
Fallingwater and Eddie have something like this although it's not *cough* exactly gentle.
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From: Khamon Fate
Oh, Lecktor, you're terrible.

Bikers have more fun than people !
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
10-20-2005 07:31
From: Kim Anubis
Seifert Surface has tubes like that (and a lot of other cool stuff) in The Future. He's still setting up the transit system, but the tubes already in place are great and there's a sort of express tube that'll shoot you across two sims, to FairChang Island.

These are way cool. Seifert has given me a few pointers that have been helpful but I think the effect I'm looking for will require several smaller pushes rather the Big One I've been hacking.

Does anyone know if force no impulse no force accumulates in the engine. In other words, if I'm already moving on collision and push, does my momentum add to the newly applied force?

Thanks for all the answers.
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Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
10-20-2005 09:42
From: Khamon Fate
Does anyone know if force no impulse no force accumulates in the engine. In other words, if I'm already moving on collision and push, does my momentum add to the newly applied force?


They add. So if you are sitting still and get a push that results in you moving at 10m/s, then the same push again should take you to 20m/s.
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Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
10-20-2005 09:55
I've been working on an elevator that might do the kind of thing you want. It only lifts a person up about 20 meters, but it does so smoothly, without requiring them to sit, and automatically when they walk into the tube. I patterned it off of the elevator tubes in The Jetsons.

To really make this kind of thing smooth, you'd probably have to do many llPushObject() calls per second. The difficulty is compounded by the fact that llPushObject()'s effects fall off based on the distance from the pusher to the pushee. Instead of dealing with that, I used an invisible platform that has an llSetForce() that exactly counteracts the force of gravity on the platform itself and the avatar riding it. Havok doesn't quite play ball with this, but a few correcting llApplyImpulse() calls result in a smooth elevator ride.

You can see it inside the Holoball Arena in the northwest corner of Eldora. I can give you a demo if you'd like... just catch me sometime when I'm on.