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Prospero Frobozz
Astronerd
Join date: 10 Feb 2006
Posts: 164
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05-08-2007 17:33
Is it possible to create objects in-world?
What I'd really like to create is a pose file. I'd be happy to do it one of two ways. Either, create the file within LSL. Or, create the file on a web server, and have the file delivered via HTTP request or email to the object.
Is this even possible? I don't think it is -- my impression is that one can copy objects, but the only way to get new objects of this sort in is to upload them manually.
-Rob
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--- Prospero Frobozz (http://slprofiles.com/slprofiles.asp?id=6307) aka Rob Knop (http://www.pobox.com/~rknop)
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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05-08-2007 19:11
Nope. Animations (poses are the same thing) start life as .BVH files, which are plain text so in theory one could have them generated by a PERL script on some web server somewhere - but the BVH files are processed by the SL client in the act of uploading, in order to convert them to the animation assets SL needs to see. They get parsed and recompressed, and data added re: loop points and priorities and such. So I really don't see a way of delivering an animation on-the-fly from an external source. And while there are a couple of in-game tools for creating poses, you still end up needing to copy-and-paste the text data and upload it manually.
Maybe with a hacked SL client one could preprocess BVH files and store them some way, but to get them onto the SL asset servers you'd still at some point need to pay the L$10 and whatever else is entailed in asset upload transactions.
edit: there is an interactive in-game posing GUI slated for "the future", but as all things of that nature "the future" can mean years from now, or never.
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