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Changes to llGiveInventoryList?

Valradica Vanek
Registered User
Join date: 1 Aug 2006
Posts: 78
06-04-2007 06:35
I have a product that I update periodically with a script that sends the product to a new folder in the customer's inventory. With the update SL 1.15, this suddenly stopped working.

From the release notes, I see that a "Mute" button was added to allow a resident to mute their inventory against unwanted note cards, textures and scripts.

does anyone know whether this has changed the llGiveInventoryList command so that it does not work any longer? is the mute button set to "on" by default that unless some one sets it back, is it blocked?

Val Vanek
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
06-04-2007 11:24
Are the customers present in the sim at the time of executing llGiveInventoryList? In not, then you need to read this from The Wiki:

From: The Wiki
llGiveInventoryList does not consistently deliver the objects to an agent in another sim. From test results, it appears it will deliver only if the agent is a child agent to the sim with the giver or if the agent has been recently in the sim that the giver is. Do not rely on this functionality!


Otherwise, no, the Mute object function is not "on" by default. Could be a problem with the asset servers at the time, or bugs in your script, or lag, or..... lots of annoying things. :)