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Kaylan Draken
Registered User
Join date: 2 Dec 2006
Posts: 127
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03-15-2007 13:06
i have made a pillow with 6 different animations. Everytime i sit the script choice at random 1 of the 6 animations to be active. This works all well.
Now i want to change animation while i am sitting without standing up.
the question is, is it posible to change animation while i am sitting on the pillow using llSitTarget?
stopanimation and startanimation alone doesn't work because every animation has a different position (thats why i need to use llSitTarget).
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Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
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03-15-2007 13:39
The short answer to your question is no, you cannot change a sit target after an avatar has already seated and have it move them. The long answer is that you could, and this is the ONLY kind of thing I advocate a poseball for, use a poseball that moves in some fashion to create this effect. Tho I'm not fully sure it will work if the poseball is linked as I haven't tested this kind of thing before and do not use poseballs 
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Kaylan Draken
Registered User
Join date: 2 Dec 2006
Posts: 127
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03-15-2007 13:59
thanks for the quick answer.
i thnik i can better make some animations with the same positions that will be easier.
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Gaius Goodliffe
Dreamsmith
Join date: 15 Jan 2006
Posts: 116
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03-15-2007 15:40
From: Tiarnalalon Sismondi The long answer is that you could, and this is the ONLY kind of thing I advocate a poseball for, use a poseball that moves in some fashion to create this effect. Tho I'm not fully sure it will work if the poseball is linked as I haven't tested this kind of thing before and do not use poseballs  It doesn't, or at least didn't last time I tried it. Once avatars are seated, they only seem to move with the root prim -- a linked prim moving won't take the avatar with it even if that was the prim with the sit target. 
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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03-15-2007 15:53
Right. The only way to move a seated avatar is if they're sitting on a root prim and you physically move that prim. That's the way a lot of those multi-pose systems are setup...they will rezz a pose-ball that is unlinked and change it's position when you change poses. Also, with recognition of a control input, you can make it easy to edit and save the sit position by using arrow keys to slide the ball around and get it just perfect.
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--AeonVox--Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
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