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Sim to Sim llEmail

Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
04-23-2009 14:11
I'm having an issue with sim to sim llEmail messages. I'm sending an email from a HUD to an object. When they are in the same sim, it's no problem. The email gets sent and processed right away. When I'm in another sim, the email doesn't arrive to the object.

Any ideas what I should be looking for or any workarounds? The funny thing is, I already have another similar system set up that works just fine, no matter where they objects are.
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Pedro McMillan
SLOODLE Developer
Join date: 28 Jul 2007
Posts: 231
04-23-2009 15:20
Is the UUID of the destination object written directly into the script in your HUD? You're not using a sensor or something to detect the UUID at run-time?
Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
04-23-2009 20:18
From: Keiki Lemieux
I'm sending an email from a HUD to an object. .... The funny thing is, I already have another similar system set up that works just fine, no matter where they objects are.


Does the similar system also send its email from a HUD?
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Thread attempting to compile a list of which animations are freebies, and which are not:

http://forums.secondlife.com/showthread.php?t=265609
Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
04-24-2009 06:09
From: Pedro McMillan
Is the UUID of the destination object written directly into the script in your HUD? You're not using a sensor or something to detect the UUID at run-time?

The destination is passed to it via a website. I'm pretty sure the email is sent and it's got the right address. I could double check this. I'm sure that I thoroughly checked that at an earlier stage.
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Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
04-24-2009 06:10
From: Chaz Longstaff
Does the similar system also send its email from a HUD?

No, but I've done a number of tests with the HUD sitting on the ground too. Same behavior.

I guess I'm wondering if there are any known issues with sim to sim email messages.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
04-24-2009 08:32
From: Keiki Lemieux
No, but I've done a number of tests with the HUD sitting on the ground too. Same behavior.

I guess I'm wondering if there are any known issues with sim to sim email messages.

I would've expected several vendors to be screaming by now if there was... a great many of them use email between sims
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Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
04-24-2009 08:52
From: Keiki Lemieux
I guess I'm wondering if there are any known issues with sim to sim email messages.


There don't seem to be any grid-wide issues at present. You would hear the JEVN people screaming.
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Thread attempting to compile a list of which animations are freebies, and which are not:

http://forums.secondlife.com/showthread.php?t=265609
Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
04-24-2009 09:55
I switched from llGiveInventoryList to llGiveInventory and now it works. Just have to send the boxed version of it.
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Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
04-24-2009 10:05
From: Keiki Lemieux
I switched from llGiveInventoryList to llGiveInventory and now it works. Just have to send the boxed version of it.


Ah yep. That's why I guess networked vendor systems all require multiple items to be boxed. There's a JIRA on it ( https://jira.secondlife.com/browse/SVC-868 ), which has mostly degraded into arguing whether a bug fix or a change is being requested for it hee hee :}
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Thread attempting to compile a list of which animations are freebies, and which are not:

http://forums.secondlife.com/showthread.php?t=265609
Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
04-24-2009 10:35
Yep yep. YOu can't give a folder across sim borders. Only single items (or a message to send each item - but that will just put them all in their default folders. Yuck).