|
Arminasx Saiman
Registered User
Join date: 4 Dec 2006
Posts: 28
|
01-17-2009 00:05
My 1/4 sim is getting a touch laggy and I'm exploring possibilities for cleaning it up (if in fact it's caused by me.) The Time Dilation and Sim FPS occasionally drop below 1.0 and 45, even with only a single person on the sim. Meanwhile, I am looking at the other factors, all of which seem normal except for Active Scripts (2703) and Script Events (600-700 eps). I am wondering if that's a high, low or normal number for Script Events. If it's too high, perhaps I should clean up my scripts or ask the neighbors to do so? What do you think?
_____________________
Visit Electric Pixels, Caso Milo (192, 114, 134) for SL's most amazing particle effects! http://slurl.com/secondlife/Caso%20Milo/192/114/134/ And get Second Life information and commentary at: http://secondeffects.com 
|
|
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
|
01-17-2009 07:44
Please post the response to Help -> About so folks can see what kind of sim you're running on.
I'll drop you a simple script lag indicator. This only tells how much scripts are being lagged (by other scripts). It doesn't tell how much scripts might be lagging the sim by changing things inworld, or bothering the asset servers by pelting them with silly questions.
I wouldn't worry about occasional brief and small drops below the nominal numbers. You didn't say how far below they go, so we're left guessing. You did give the events per second, which I hope people will chime in about.
For the script lag indicator, average values below 100 ms are good. If the averages get above that, the sim is getting busy. Over 250 is what I'd call laggy. Over 1000 and things are not good. Note that you'll see occasional spikes over 1000 even on a fairly empty sim.
It's literally the measure of how long (in milliseconds) it takes for a script to receive a linked message that it sends.
|
|
Arminasx Saiman
Registered User
Join date: 4 Dec 2006
Posts: 28
|
01-17-2009 12:50
Thanks! I'll give it a try and see what happens.
_____________________
Visit Electric Pixels, Caso Milo (192, 114, 134) for SL's most amazing particle effects! http://slurl.com/secondlife/Caso%20Milo/192/114/134/ And get Second Life information and commentary at: http://secondeffects.com 
|