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Izanagi Asano
Registered User
Join date: 16 Apr 2007
Posts: 9
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11-03-2008 15:16
I made a HUD using hovering text to display all the data and buttons and basically everything. But when I give it to friends to test who have different resolutions than I do, they tell me all the text is in the wrong place or off centered. Is there any way to either make it the same across all resolutions, or do I just need to go and make a HUD for each one and be done with it all.
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revochen Mayne
...says
Join date: 14 Nov 2006
Posts: 198
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11-03-2008 16:26
Hi Izanagi
I've used float text once for a HUD to display text too and had to figure that the only way is to advice using the HUD at a fix resolution (full screen would be best) and to adjust the float text for that setting.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-03-2008 22:48
I've seen this same problem with the Tiny Empires hud... their solution was to include a 'size' toggle which moves the prims that the hovertext is attached to... another option is to change the size of the hud itself
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