Hi all,
I am seeing a very odd behavior... at least it seems odd to me.
When I use llSetScale or llSetPrimitiveParams to scale a box on one axis, the texture INSIDE (the hollow face) does NOT scale right (as it does when using the editor).
The funny thing is, another user was complaining about the opposite happening, where he was seeing the texture stretch, but did not want that to be happening!
I wish I had his problem.
It is a bit frustrating that somethign so easy to do with the editor, is not possible (apparently) with code...
Any suggestions about what to do about this?
Recap: To stretch an object along one axis, with it's textures stretching too.
Edit: It seems to matter wether the texture is in planar or default. Default will scale fine automatically, but planer maps will not scale. This seems really bogus, as the editor does not make this distinction, stretching textures when asked. But this is still frustrating because I happen to need planar mapping.... and to have it scale. Grrr.
Ryder