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Tornado of magical dust

White Hyacinth
Registered User
Join date: 15 Nov 2006
Posts: 353
06-25-2007 02:39
Every time I make a change to a prim I see the side-effect of a tornado of magical dust around the changed prim for a few seconds. This may be a cool effect when I change a frog-avatar into a prince-avatar, but in many cases this effect is undesired. I have seen prims built by other people that changed without this Tinkelbel-effect. How is that done?
Broken Xeno
~Fething Alt~
Join date: 9 Mar 2007
Posts: 632
06-25-2007 02:46
All that is is an effect that shows you which prim you've selected, and let's other people know as well. It's a permanent thing for the prim or anything like that. I believe if you go into preferences there is an option to have it turned off, as well as an option to change it's color though!
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White Hyacinth
Registered User
Join date: 15 Nov 2006
Posts: 353
06-25-2007 03:14
I am not selecting the prim. It is merely sitting there and running a script. When the script decides it is time to change colour, it does change color, but I also get that tornado. If I want to build e.g. a chameleon, I want it to change color without causing a tornado.
Broken Xeno
~Fething Alt~
Join date: 9 Mar 2007
Posts: 632
06-25-2007 03:24
Hmm, I've never heard of this before. Is it part of the script to cause the tornade effect? If so, you could drop me an IM in-world, and when I get home in a couple of hours I can give you a color change script I have that causes nothing like that.
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Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
06-25-2007 03:55
The effect you are seeing is built into SL and cannot be removed.
You, as creator/owner of the prim in question will get to see the "tornado" as you describe it so you know which prim or object was affected by a change or which prim or object is talking.

However, this effect will not be visible to other players. They get to see it on their own prims though :)
White Hyacinth
Registered User
Join date: 15 Nov 2006
Posts: 353
06-25-2007 04:18
From: Squirrel Wood
The effect you are seeing is built into SL and cannot be removed.
You, as creator/owner of the prim in question will get to see the "tornado" as you describe it so you know which prim or object was affected by a change or which prim or object is talking.

However, this effect will not be visible to other players. They get to see it on their own prims though :)

Wow, interesting!
I will let my alt have a look at it when I get back home...
Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
06-25-2007 12:50
From: White Hyacinth
I am not selecting the prim. It is merely sitting there and running a script. When the script decides it is time to change colour, it does change color, but I also get that tornado. If I want to build e.g. a chameleon, I want it to change color without causing a tornado.


I'd be willing to lay odds that the object that's changing colors is "speaking" at the same time. the particle swirl is a visual cue in SL to let you know which object just spoke. I do not know of a way to turn it off, but it may be under the debug settings. only the people who can actually hear the object "speaking" will see the swirl.
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The function is working perfectly fine. It's just not working the way you wanted it to work.
White Hyacinth
Registered User
Join date: 15 Nov 2006
Posts: 353
06-26-2007 04:40
Speaking?

Well now that you mention it: It does llSay() the RGB-values, just for debugging.

I was too busy yesterday to get my alt to look at the object, so there are now two things to test when I get home this evening.
Milambus Oh
Registered User
Join date: 6 Apr 2007
Posts: 224
06-26-2007 06:08
As Senuka said its the spaking that causes it. Anyone that can see the text will see the sparkles. Which with an Say(0, ...) is everyone.
Kalel Venkman
Citizen
Join date: 10 Mar 2006
Posts: 587
06-26-2007 08:12
Is that true? I thought it was only the object's creator that could see the particles.
White Hyacinth
Registered User
Join date: 15 Nov 2006
Posts: 353
06-26-2007 11:55
Yes it has been solved!

I first let my alt have a look, but she saw the tornado just like I did.

Then I commented out all the llSay()...

And the tornados are gone. So the speaking was the problem!

Thanks all for helping me with this!