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mono - script asset ID - shift copy

Sera Lok
Lok's Low Prim Furniture
Join date: 5 Sep 2006
Posts: 169
04-04-2009 09:04
Does shift-copying an item with a mono script inside it have the same effect as dragging that mono script to several different items that are already rezzed in-world? Basically I want to know if the asset ID of the script remains the same in both instances.

Also, is there any way to find the UUID of a script?
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Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
04-04-2009 09:23
From: Sera Lok
Does shift-copying an item with a mono script inside it have the same effect as dragging that mono script to several different items that are already rezzed in-world? Basically I want to know if the asset ID of the script remains the same in both instances.

Yeah, that works. It takes recompiling to get a new UUID on the executable part.

From: someone
Also, is there any way to find the UUID of a script?


Permissions willing, yes. You can drop this into a prim to confirm that shift-copy does what you want:

CODE

default
{
touch_start(integer whatever)
{
llOwnerSay((string) llGetInventoryKey(llGetScriptName()));
}
}


EETA: IIRC this is not the real key any more, they have been giving us hashes of the real key to plug a security hole.
Sera Lok
Lok's Low Prim Furniture
Join date: 5 Sep 2006
Posts: 169
04-04-2009 09:26
thank you very much! :D
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Sera Lok
Lok's Low Prim Furniture
Join date: 5 Sep 2006
Posts: 169
04-04-2009 09:33
From: Viktoria Dovgal

EETA: IIRC this is not the real key any more, they have been giving us hashes of the real key to plug a security hole.


Ah interesting.. I was wondering if there was any power to a script UUID, sounds like there is...

Works great for my purposes tho, was just hoping to see the same number in several items, and I did. Thanks again!
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