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In-world, Prim-based Servers

DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
12-17-2004 18:59
I'm doing a lot of posting tonight... it's slow here at work.

So, here's a question for the people who use prim-based servers for communications between objects. Do they all rely on XML-RPC, or can they safely be email-based? My concern is the longevity of the prim's key. For instance, I would like my objects to regularly check-in with this server from any sim in SL. My objects can email to the server's key, but if I should accidentally delete that prim, or it gets accidentally deleted in some way, the update feature of my objects would break. So, I'm curious if there's a better way without using XML-RPC.

For what it's worth, I wouldn't mind the option to rent a set of object keys which I could rely on for these situations. But, since it seems noone else is having problems with worldwide comms, maybe there's a better way.
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
12-17-2004 19:23
Well, as things are right now, XML-RPC isn't implimented properly, so it can't communicate between objects. So email is the only way to do it.

As long as you never ever delete, take, or teleport with it attached, the inworld object retains its key.
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
12-17-2004 19:47
They both have their own advantages, I prefer email myself, since it doesnt mean rapidly polling the object.

Object key's last as long as the object exists. This still proves a major issue in terms of consumer software however.

-Adam
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GigasSecondServer
Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
12-17-2004 20:07
My best solution for working with inworld server-based prims is to have a failsafe, external email address that can be configured to reflect emails back to an email of choice inworld.
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