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make objects to shine more than normal..?

Hernan Gomez
Registered User
Join date: 21 Jul 2004
Posts: 37
08-10-2004 01:09
is anyway to make object (like collars and bracelets) to shine more than normal? I try using normal colors, but they look "dark"...

thanks!
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Hernan Gomez
A vivir la vida loca!
Catherine Omega
Geometry Ninja
Join date: 10 Jan 2003
Posts: 2,053
08-10-2004 01:40
On the texture edit window, select "Shininess", immediately below "Color". If you don't have environment mapping turned on in your client, you won't see it.

You can turn it on by going to Edit > Preferences > Display > Performance Options > Shiny Objects.
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Wraith Jensen
I can walk thru walls....
Join date: 8 Aug 2004
Posts: 130
08-10-2004 08:25
YOu can also make an object "light". This causes it to be self-illuminated. This is good for lamps and lighted jewelry.
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
08-10-2004 08:39
From: someone
Originally posted by Wraith Jensen
YOu can also make an object "light". This causes it to be self-illuminated. This is good for lamps and lighted jewelry.

To do this programmaticly:
llSetPrimitiveParams([PRIM_MATERIAL, PRIM_MATERIAL_LIGHT]);

When you dont want the prim to be light anymore:
llSetPrimitiveParams([PRIM_MATERIAL, PRIM_MATERIAL_WOOD]);

Note that light material objects are stressful on the client, so use them very sparingly.
==Chris
feniks Stone
At the End of the World
Join date: 25 Nov 2002
Posts: 787
08-10-2004 09:45
You can also make a second object, a copy of the first, but just a tiny tiny bit larger so that it fits over the first object. Texture the second object with a "shine" texture that is mostly alpha-ed. Then link them.

Its not a script, but I have had good results doing this.

fen-
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