|
Polymorphous Projects
Registered User
Join date: 26 Jul 2006
Posts: 86
|
02-24-2007 16:10
Is it possible to give a script to a no mod object, through llGiveInventory or llRemoteLoadScriptPin and make that script running? So far from reading the Wiki and testing it seems the best that can happen is a non-running script is given with no way to make that script run. From reading, it seems that SetScriptState will not set to run a script that was loaded this way not running. Am I missing something or is this basically impossible at this time.
|
|
Hutton Richez
Registered User
Join date: 4 Dec 2006
Posts: 11
|
02-25-2007 11:42
The only way you could give a non running script to a no-mod object is if a script in it already has enabled inventory drop through llAllowInventoryDrop(). You can test if this has been done by control + dragging an object from your inventory onto the object if it moves to the object it has llAllowInventoryDrop() enabled. Even so, there is no way for you to get it running unless the script already there does it.
|