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Controling multiple objects alpha channels with one script |
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Tasrill Sieyes
Registered User
Join date: 6 Nov 2005
Posts: 124
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05-16-2006 14:12
I am having some trouble. I have a script to make an object blink to invisable. The problem is I can't figure out how to make multiple objects to blink with one script. I have to many objects to make blink to shove a script into each one and it is far to messy for me to feal right doing that. How could I link the alpha channels of many objects to a single script?
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
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05-16-2006 14:22
llSetLinkAlpha() can be helpful for setting the alpha of multiple prims within a linked set.
But if your objects aren't linked, then you'll have to have at least one script in each object and then use listen or email to synchronize. _____________________
Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max http://liferain.com/downloads/primcomposer/ Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa |
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Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
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05-16-2006 14:23
llSetLinkAlpha(LINK_SET,1,ALL_SIDES);
That should set everything in the object to transparent. You should probably read the wiki page on that. EDIT:Whatever you do, don't use email. Maybe listens, but it's still not advisable. _____________________
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Tasrill Sieyes
Registered User
Join date: 6 Nov 2005
Posts: 124
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05-16-2006 17:27
Doh. I really need to be more observent. Thanks for the help.
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