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using llsetstatus to turn off rotate affecting its physical propertys?

JJames Alter
Registered User
Join date: 18 Jul 2008
Posts: 10
09-21-2008 16:23
after applying to my projectile..
llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE);
it seem to make it bounce more.. or cause the collision_start to not pickup.. just causes it to kinda float away sometimes.. should it be doing that? or something is wrong??
JJames Alter
Registered User
Join date: 18 Jul 2008
Posts: 10
09-25-2008 12:40
anyone can verify?