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Scripting is ok but what about physics ?

Christine Etchegaray
Registered User
Join date: 9 Mar 2007
Posts: 1
05-28-2007 09:36
Hi everybody !

Here is my problem : I have some good experience in programming and LSL is not for me an issue by itself. I already learned a lot on basic functions but now I'm beginning with the physics and vehicles functions and that's another story for I don't know a word about physics notions. After I read a lot, I can reasonably make it with rotations and vectors but I'm coming to force, mass, velocity, buoyancy and so on. I understand the principles but does not know how to deal with those to act on objects depending on their features as a plane does not move like a balloon for example.

So, I am looking for really basic newbie tutorial(s) in physics (not LSL programming) to have at least one idea about making some "simple" things. Does someone know about such tutorials ? Or, better, could someone take my hand in world and help ? I would be eventually ready to pay for individual lessons if the teacher is patient enough regarding my newb attitude and my poor english.

And besides, do other scripters have the same concern ? We could make a group of physics students !

Thanks for anwers !
Ged Larsen
thwarted by quaternions
Join date: 4 Dec 2006
Posts: 294
05-28-2007 12:45
I wouldn't spend too much time learning real-world physics.

Although the "basics" are about the same, with impulse, momentum, inertia, etc., when I tried to apply my physics knowledge to LSL manipulation of physical objects, I discovered that LSL imposes certain "limits" on application of forces.

So, in the end, I carefully calculated out all the proper impulses to apply, according to physics laws and equations, but it didn't matter, because SL "capped" it anyhow.
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