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Kid Kaufman
Stupor-Hero
Join date: 6 Oct 2006
Posts: 9
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10-12-2006 08:25
Say I have a helmet on and I want to headbutt (teleport?) a griefer back to thier home. How can I make the helmet trigger the animation when I "attack"?
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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10-12-2006 12:32
llStartAnimation() tie it to your attack trigger.
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Kalel Venkman
Citizen
Join date: 10 Mar 2006
Posts: 587
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10-26-2006 14:44
From: Kid Kaufman Say I have a helmet on and I want to headbutt (teleport?) a griefer back to thier home. How can I make the helmet trigger the animation when I "attack"? Though in SL parlance, 'sim' means a simulator that supports 65,536 sq/m of virtual land, whereas we use the word 'avatar' to represent the player's visible form in-world, and 'agent' to represent the operator's presence itself.
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