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Personal Transport

Nickiam Solvang
Second Life Resident
Join date: 7 Nov 2004
Posts: 19
12-14-2004 07:32
I would like to improve my avatar's mobility without sitting on a visible vehicle. While in a normal fyling av gesture, I would like to travel very vast, but be able to quickly go to hover on a dime. My goal is an invisible hovering jetpack.

I've looked at scripts where you create a small phantom object and attach it discreetly to my body. Can I create a very small phantom vehicle that would improve handling and increase speed of an avatar?

Thanks

Nickiam
Stinky Queso
Second Life Resident
Join date: 29 Nov 2004
Posts: 53
12-14-2004 08:34
I dont think you need a vehicle to do this. If you set up a listen-trigger system for any attached object, you can use takecontrols and apply impulse on the object depending on what key you hit.

"Unlike llApplyRotationalImpulse, llApplyImpulse does work on attachments."

I have something like this, IM me in game and ill give you a copy.
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
12-14-2004 08:42
From: Nickiam Solvang

I've looked at scripts where you create a small phantom object and attach it discreetly to my body. Can I create a very small phantom vehicle that would improve handling and increase speed of an avatar?


Phantom is easy. Speed is easy.

I think the trick comes in the phrase "improve handling". To me, this is a lot more important than raw speed. One of my most frustrating SL experiences is when I come into a sim and I know where I want to go, but I can't seem to get there. Most of the time, I end up overshooting it...often by at least a half a sim. :)

Haven't used vehicle scripts very much. Maybe someone can comment on how they compare to other means of personal propulsion such as llMoveToTarget and setForce.

Anyway, my first crack at this problem can be found here:

/15/0d/26948/1.html
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Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
12-14-2004 09:09
Catherine Omega has what you're looking for, I believe. It's actually listed as an anti-bump script (which it does rather well). It also acts as a fly script.

But the reason she made it in the first place was for fine avatar movement control. She demoed it for me by stopping dead center of the X's on my floor texture. :)
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Nickiam Solvang
Second Life Resident
Join date: 7 Nov 2004
Posts: 19
12-15-2004 04:41
Thanks everyone for the replies. I apologize too for the inaccurate subject line --I realized after I wrote it that someone might think it's about TP, which it is clearly not.

I acquired Catherine Omega's Anchor scripts and attach them to a ring. This seemed to improve the accuracy of my movement, but not the speed.

In the description of the Personal Pilot script (thread url below), the author mentions that the small phantom attached object "can't be too big or the prim will be too heavy to move" and "it can't be too small or you will be too heavy to move". I'm wondering, are there laws of physics that are preventing my Anchor-scripted ring from augmenting my speed?

/15/0d/26948/1.html

If I do need a larger attached prim, from your experience, what is the most discreet attachment point?

Thanks again

Nickiam Solvang
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
12-15-2004 06:36
From: Nickiam Solvang

In the description of the Personal Pilot script (thread url below), the author mentions that the small phantom attached object "can't be too big or the prim will be too heavy to move" and "it can't be too small or you will be too heavy to move". I'm wondering, are there laws of physics that are preventing my Anchor-scripted ring from augmenting my speed?


Oops, me thinks I was wrong about this. :) Wrong about "it can't be too small".

From physics, Force = mass * accelleration, so mass *is* a factor here. But as I just read from the Wiki, llGetMass returns the mass of the avatar in an attachment script. This means that PersonalPilot should work in small objects, too. I just verified this.

I'll post a more detailed response later today, but the short answer is that I do NOT think increasing the size of the attachment will improve your speed.
_____________________
Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max
http://liferain.com/downloads/primcomposer/

Hierarchical Prim Archive (HPA)
-- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools.
https://liferain.com/projects/hpa
Samhain Broom
Registered User
Join date: 1 Aug 2004
Posts: 298
12-15-2004 09:03
Nickiam Solvang:

You might want to consider a backpack/wings/shoes for something like this, or even an attachment that is invisible, or a multiple prim arrangement of one of those, or perhaps a hat, or sunglasses. Some of these can be inconspicuous and able to provide what you need.

Francis Chung:

I recently was Best Man in a wedding. I was somewhat frustrated by the difficulty to step onto a particular place where I was supposed to stand, having to move back and forth numerous times, accidently pushing around people who were already in their place, and then to have others do the same thing when they took their turns doing the same.

Does Catherine's (it would seem magickal to me) anti-bump script provide any help in this regard?
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
12-15-2004 20:10
From: Nickiam Solvang

I acquired Catherine Omega's Anchor scripts and attach them to a ring. This seemed to improve the accuracy of my movement, but not the speed.


You might also try Siro Mfume's Anti-grief script:

/15/f1/25172/1.html

I'd be really interested in how the two scripts compare.

Siro's script has some speed parameters. From a related post:

From: someone

It combines a script that reflects objects on collision with an anti push script and a flight script. Basically I found all three features in one script a benefit. It doesn't use a traditional 'rez a prim' shield because those are fairly useless except for people wishing to recreate historical type weapons. But in that case you shouldn't be using a shield anyway. This will stop people from pushing you, reflect away bullets (which hinders following bullets), and give basic flight abilities (allowing you to fly above the normal flight limit).
_____________________
Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max
http://liferain.com/downloads/primcomposer/

Hierarchical Prim Archive (HPA)
-- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools.
https://liferain.com/projects/hpa