Hi!
I had a question regaring Teleport scripts that use llSitTarget. My basic understanding is that the limitations of teleporting with this function are that llSitTarget only works a maximum of 300m, and only within the same sim.
As probably everyone knows, the root object holding the TP script needs to be at 0deg rotation, else 'unexpected' results are seen.
And therein lies my question. How "unexpected" are these results?
I'm wondering if its possible to "Teleport" across adjacent sims by exploiting llSitTarget with rotation, or some other means.
I know that if I have my Script/object combination set improperly, instead of teleporting to my intended destination, I'll end up at the other end of another adjacent Sim. Can this be controlled somehow?
Ultimately, what I'd like to do, is teleport from one sim to a location in an adjacent sim (within 300m of course). Anyone have any ideas on how I might be able to capitalize on these "unexpected" results to acheive my goal?
TIA!