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UUIDs ? |
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Dragon Steele
Artist/conservationist
Join date: 3 Jan 2005
Posts: 183
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05-29-2005 07:41
Is there a way to get the UUIDs for sounds, Textures and other things? What I'm looking for is a reference listing that I can look up, oh, let's say the sound/texture of running water and get the UUID for the sound/ texture. I would also like to be able to get agent data as well. So an object will only listen to the agent/agents who's UUID is in it or so that objects can talk to one another.
thank you. ![]() _____________________
Boycot the spam farms and the ads on them. Ban the spamers from your land. Look for the clocktower network for a blacklist to put on you land that is grid wide.
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Jillian Callahan
Rotary-winged Neko Girl
![]() Join date: 24 Jun 2004
Posts: 3,766
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05-29-2005 10:30
For sounds and textures you have full rights to, right click on them in your inventory, select "Copy UUID". This puts the id in your clipboard and you can paste it into your scripts.
For objects outside your inventory, you can get object's UUID locally with llGetKey(), or remotely with a sensor and llDetectedKey(). Agent's UUIDs can be obtained via sensor or touch with llDetectedKey() or via listen which has the id passed to it. _____________________
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Jeffrey Gomez
Cubed™
![]() Join date: 11 Jun 2004
Posts: 3,522
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05-29-2005 16:24
You can also obtain other useful asset data, like the UUID of a texture externally, with these commands:
http://secondlife.com/badgeo/wakka.php?wakka=llGetPrimitiveParams http://secondlife.com/badgeo/wakka.php?wakka=llGetTexture Note that as of 1.6.5, llGetTexture was gimped somewhat. _____________________
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Dragon Steele
Artist/conservationist
Join date: 3 Jan 2005
Posts: 183
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05-29-2005 20:50
Thanks Guys. that is what I was looking for.
Now if only i could write a script that did not give me a syntax error :-/ I'm still a very newbie script writer. _____________________
Boycot the spam farms and the ads on them. Ban the spamers from your land. Look for the clocktower network for a blacklist to put on you land that is grid wide.
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