Jiminy Roo
Registered User
Join date: 25 Dec 2004
Posts: 42
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11-01-2005 10:15
Hello, I am recently working on a project that requires the use of an object being rezzed twice a second, but the object dies after 1 second. In theory, this means that only two prims will be used at a time, but in practise within SL, I am getting 'parcel full' messages.
Just wondering, when does the Parcel Prim count update, is it at a certain interval, or a given time after a prim has been derezzed?
Thanks!
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
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11-01-2005 20:36
Yup, I doubt that it calculates twice a second. Furthermore, timing is not perfect in SL, thus the likelihood of more than two prims existing at once is high.
IMHO, perhaps there would be a more efficient way to achieve the end result your looking for than rez'ing an object twice a second - that would be a bit time consuming for the poor sim.
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Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
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11-01-2005 21:01
If the object dies that quickly, why don't you just set it to temp on rez? Then it won't count against the parcel's prim limit, and you can get any other behavior you want (no restrictions on physics etc.). Unless there's some other reason why it can't be temp on rez.
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