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How to extend sensor range without even trying.

Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
03-05-2005 16:33
I just had a really cool idea.
If you have a linked set, the sensor will run from the child prim, right?
So if you have two prims, and they can be up to 30m apart...
Put llTargetOmega on the parent prim, and your sensor will sweep around in a circle, extending its range by up to 30m!
It should be equivalent to a sensor range of 126 instead of merely 96, which is almost enough to scan a whole sim in one go :)
If you find a way to torture a linked set into going over the 30m limit, using llSetPrimitiveParams or something... it would be even cooler :)
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
03-05-2005 17:22
Or just use llSetPos loops, Eggy. ;)

Then again, what's "not trying" to me... well... :D
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
03-05-2005 19:56
But llTargetOmega is a clientside-only effect, right? So wouldn't the sensor just stay in the same place, server side?
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Flux Delorean
Registered User
Join date: 17 Jun 2004
Posts: 10
03-05-2005 20:15
This is getting metaphysical on us...
Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
03-05-2005 21:46
From: Moleculor Satyr
But llTargetOmega is a clientside-only effect, right? So wouldn't the sensor just stay in the same place, server side?


I'm not sure that llTargetOmega is truly all-client-side. I mean, heck, I've got a one-piece axle-and-two-wheels that has llTargetOmega on it, and it rolls around sims just fine. :D
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
03-05-2005 23:10
llTargetOmega is client-side on non-physical objects, and server-side on physics-enabled objects.
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