Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
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09-08-2004 13:10
I have a teleport script, that I enter the cords I want to teleport to, but it doesn't seem to work, I am trying to make it teleport from one area of the sim to the next... can someone help me?
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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09-08-2004 14:20
Does it just not teleport at all?
Is the location more than 300m away?
Are you making sure to use negative values or values over 256 to indicate you want the next sim over?
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
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09-08-2004 15:48
nope not more than 300... it is in the same sim... and umm negative values for what? who? when? where? I am confused on that part lol. And it does teleport me, just not where I want to go  lol
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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09-08-2004 16:47
Ohhh. I thought when you said one part of the sim to the next, you meant the next sim.
Zero your rotations on the object.
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
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09-08-2004 16:55
I tried that too... and I dont even go remotley close to where it is intended to go . *cries*
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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09-08-2004 19:55
You're doing it as an offset, right?
<Placeyouwanttogototoday> - llGetPos()
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
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09-09-2004 05:06
yes... I think so...
ok... I give up.
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Newfie Pendragon
Crusty and proud of it
Join date: 19 Dec 2003
Posts: 1,025
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09-09-2004 07:52
From: someone Originally posted by Sensual Casanova I tried that too... and I dont even go remotley close to where it is intended to go . *cries* If you're using the sit hack to do it, then the rotation of the prim counts for a lot. You'll either have to calculate the relative position factoring in the rotation of the prim, or set it to <0,0,0>. The sit destination ends up 'drifting' away from the destination point as the prim is rotated away from zero and needs to be accounted for. Had the same issue with my customizable teleporter object (yes, shameless plug here, buy it in Gerstle or near the telehub in Montara), ended up just requiring the prim to use zero rotation. Calculating relative rotation offsets hurt my head too much. - Newfie Pendragon
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