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Scripting problems with Sculpties?

Valradica Vale
Registered User
Join date: 8 Oct 2006
Posts: 11
10-01-2007 06:06
I have a product where I turned the main pose ball into a Sculptie - since then I have had many problems with collisions and with throwing me to the other side of the sim when I stand up - has anyone else seen this problem - is there some inherent problem with sculpties that causes erratic script behavior?
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
10-01-2007 06:21
It probably isn't a scripting issue, rather that sculpties have a physical shape that is very different from how they appear (usually, larger). This means that avatars may end up intersecting them in an unexpected fashion when you get up.

The usual trick is to set them phantom.
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Ryu Darragh
Registered User
Join date: 20 Jul 2006
Posts: 28
10-01-2007 12:08
From: Ordinal Malaprop
It probably isn't a scripting issue, rather that sculpties have a physical shape that is very different from how they appear (usually, larger). This means that avatars may end up intersecting them in an unexpected fashion when you get up.

The usual trick is to set them phantom.


As far as the physics engine is concerned (HAVOC1), sculpties have the shape of their base shape. The "bounding box" error at it's finest.

Not sure if HAVOC4 has this problem, but it may not. Time to go back to the beta grid and see what sculpties do to it :D