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Mrc Homewood
Mentor of Randomness
Join date: 24 Feb 2007
Posts: 779
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08-29-2008 16:48
i cant seam to make this work the prim falls and once something touches it, it moves back to the possition it was at but it dosnt seam to get passed the at_target unless i did something dumb again. any ideas? vector pos; default { state_entry() { pos = llGetPos(); llSetBuoyancy(.975); llSetStatus(STATUS_PHYSICS,TRUE); } collision(integer touche) { llMoveToTarget(pos, 1); } at_target(integer tnum, vector targetpos, vector ourpos) { llWhisper(0,"at target"); llStopMoveToTarget(); } }
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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08-29-2008 19:14
_____________________
 ● Inworld Store: http://slurl.eclectic-randomness.com ● Website: http://www.eclectic-randomness.com ● Twitter: @WinterVentura
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Mrc Homewood
Mentor of Randomness
Join date: 24 Feb 2007
Posts: 779
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08-29-2008 19:30
that might do it hehe
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