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Rock Ryder
Registered User
Join date: 6 Oct 2006
Posts: 384
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09-21-2007 08:56
Hi guys,
In a linked set of, say 10 prims, is it possible using Menu commands (ie without using a script) to <Edit> the linked set, then <Edit Linked Parts> to select the prim you are interested in, and find what its link number in the linked set is?
TIA
Rock
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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09-21-2007 11:23
Not that I'm aware. If that's true, I'd love it.
However, you can drop a really simple script into your prims to see link-number (I do often when building):
default { state_entry() { llSetText((string)llGetLinkNumber(),<1.0,1.0,1.0>,1.0); } changed(integer change) { if(change & CHANGED_LINK) llSetText((string)llGetLinkNumber(),<1.0,1.0,1.0>,1.0); } }
...that way, you end up with a floating number above each prim that lets you know which link number the prim is...and it will change anytime the link-set changes.
_____________________
--AeonVox--Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
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Tiarnalalon Sismondi
Registered User
Join date: 1 Jun 2006
Posts: 402
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09-21-2007 12:25
Lol...curses be to (Thanks In Advance) All I saw was Tia  Also to expand on the above reply, you can save a script into your inventory that just does a quick llOwnerSay with the Link Number and then removes itself automatically. That's what I use to keep myself from going insane with high prim attachments that I need to change settings by a link basis without wasting a script in the prim. If you're only dealing with 10 prims though, you can know what's what just by what order you clicked them before linking...the first would be 10, next would be 9, and so on until the last prim you clicked which would be the root prim and be 1.
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